Welcome to Spiritus!
Introduction
Animal Roleplay | Post-apocalyptic | Liquid-time | Double-time | Play by post
The world is ever changing and we must either change with it, or get left behind. Humans have long died out, vanished over time and the reason is completely unknown to the remaining creatures. Since their disappearance, the landscape of the earth began to change drastically as did everything else. The world is starting from a new beginning. The animals that live here are starting to thrive again and the world is theirs. This is primarily a wolf roleplay, but other species are allowed as well. The characters are semi-realistic, however there is a twist of fantasy here. This site walks the border between semi-realistic and fantasy. Rumors and myths are made reality.
General Rules
-It is recommended that you are at least 18 years of age to join this site. Spiritus is rated R for the possibility of animal violence, gore, language, and sexuality in some threads. It is required that these threads are marked [M] in the title so that viewer discretion is advised.
-If you do not want other characters entering your thread/have a private thread with someone label it with [P] in the title. If it does not have that label, anyone else is permitted to join.
-Be respectful and polite to all members. Do not take what happens in character personally.
-The minimum post requirement in character is 200 words.
-Powerplaying and godmoding is not allowed here. Neither are flawless characters.
-Unsually colored wolves and unusual mutations are not permitted. Regulations on character appearances are in the character section of the guidebook.
-You can use the wildlife account to play as prey or a predator, but you will need to ask admin for the password to access it. You can also use the wildlife account to play NPCs.
-You can play as many characters as you can keep active.
-If you decide you do not want to play one of your characters anymore, you can have them be killed or drop one. You can drop a character in the update account thread. You can drop 2 characters before getting a probation. That means you will not be able to create any more characters for a certain amount of time.
-Only one character per account is allowed. If this is a problem contact an admin and we can help you find a solution to forumotion only allowing one account per email. This could be allowing you to use an alternative member e-mail and then changing it to your own (which you can do yourself) or working out an exception for you to use a single account, but it must be discussed with admin first.
-If you want to be able to display HTML in posts, you will need to go to your profile and enable in under prefrences.
-"Fandom" characters are not permitted. This includes any character from a book, show, movie, etc.
-Art theft will not be tolerated, not only theft on this site, but also using someone else's art from another site without permission or credit to the artist.
-Tables and signatures can not exceed 500px in width.
Appearance
The appearance of your characters will need to be semi-realistic. This means no unnatural colors and no mutations. Some natural golds and reds are permitted. Some more rare colors can be found in the shop. Markings cannot not be regular shapes such as hearts and stars. Eyes can be any color you wish with the exception of red/pink which can be found in the shop for albinoism and heterocromia (two different colored eyes).
Size
Below is a list of the size categories. Be sure to make sure you pick a realistic size for your species. If you want your character to be abnormally large or small you will need to get extra small or extra large from the shop. Below is a list of size categories for wolves. Extra Small: 19-22" Small: 23"-26" Medium: 27"-30" Large: 31"-35" Extra Large: 36"-42"
Species
The species accepted for first starting are wolves of any subspecies or a mix of any living subspecies, coyotes, wolf coyote crosses, bobcats, and lynxes. All other species can be found in the shop. You may also ask an admin if a certain species will be allowed for you to start out with if it is not listed in the shop.
Aging
-Your character must be at least 1 year old to join the site without a guardian.
-Wolves and many other animals reach sexual maturity at 2 years old.
-Wolves are in their prime at 4 years of age.
-Wolves live up to 8 years in the wild. Loners can live to be 8 years old, and pack wolves can live to be 10 years old on Spiritus.
-This is double time, so 1 year goes by in character every 6 months. A time skip for pups may be permitted if all parties are willing. The time skip would make a year go by for them in 3 months for them to reach 1 year of age.
Pack Basics
Being in a pack has many advantages. You have more opportunities to thrive and is a natural calling for many species. Any canine is able to join a pack, but must be over 22" to create a pack or challenge the alpha(s) for the pack.
Pack Creation and Expansion
Any canine above 22" can create a pack or challenge for an alpha(s) for a pack. However, there are requirements to be able to do either one.
Pack Creation
In order to create a pack, you must first have enough Life Points to get it from the shop. The price can be split between the pack's founders. It is also required to have a minimum of 5 followers, not including pack leaders. Canines below 22" are still able to create factions. These are groups of their own species only, for example foxes. They function similar to a pack, but have a group cap of 6 members over 1 year of age. Creating a faction is two-thirds the price of a pack. While factions have a member cap of 6, wolf and coyote packs do not have a member cap. However, large packs need a lot of area to support themselves on. If your pack exceeds 13 adult members you will need to expand your territory or not welcome any more members. Pack Expansion In order to expand you must claim the sub-board to either side of your claimed territory. You can claim any open territory for your pack. If the territory beside you is already claimed, you will have to fight for it. In order to claim territory you need a claiming thread with all of the pack's members posting at least once to announce their presence and stake their claim. You cannot expand your territory unless you reach 13 adult members or get more territory from the shop. There is no limit to how much land your wolf can claim, but they cannot claim the neutral lands. Your character must also be at least 2 years of age to create a pack.
Pack Challenges, Laws, and Events
Any canine over 22" can challenge for the alpha rank of a pack. However, a pass is required which can be recieved from the shop. Laws and events held in the pack are up to the alpha entirely as long as they do not break any site rules.
Loners
Living the life of a loner is tough! For wolves, this is usually a short-lived experience. When wolves leave their packs in the wild it is usually to find a mate and start a pack of their own. Loners are known as dispersers, and either find a mate or sometimes go hungry. Here, loners may be looking to start a pack, have been exiled from a pack, or perfer to be alone. Without a loner pass from the shop, wolves are only allowed to be loners for one month. If they have not started a joining thread to join a pack and have not posted an absence, their character will find themselves sick and hungry! Better find a healer and fast! If there is a loner limit in place, you will need to put your wolf directly into a pack. Whether wolves can join the pack immediately when joining the site, or require to join in character only is up to the pack's leader. If they require you to join in character you will be allotted a certain amount of time to begin a joining thread with them. Be warned, loners have a higher chance of getting risk events! Risk events rarely happen to pack wolves. Risk events are a roll of a die to determine what can happen to your character. Such as catch an illness for example.
Ghost ::
Apply!
Click on a staff name above to read about them.
Name: Ghost
Forum Rank: Administrator and Creator
Hello there! I am the creator of Spiritus. I am 23 years old with a loving fiance, infant son, and precious cat named Raine. I am in my senior year of college, majoring in Wildlife Biology and Minoring in Genetics. I plan on working a technician job with carnivores before getting my masters. I do research work in microbiology learning PCR techniques and in return assisting with ArcGIS. So I am a very busy girl, but in my spare time I love playing games such as Seasons, Small World, Dice Masters, Dungeons and Dragons, and of course roleplaying! I love watching anime and fantasy shows too as well as riding horses and going on adventures. Feel free to PM me on any of my accounts for anything! I will happily answer any questions or even just chat!
Name: Maybe you?
Forum Rank: Administrator/Moderator
I am searching for a staff team to help with the site! I am looking for a second administrator and 3 moderators to start with. Apply for one of the positions here.
Quests
You can get quests in the shop. There are two types of quests, an ability quest and an adventure quest. You can only do each type of quest one time for each character. The ability quest begins as a mission from either a spirit, shaman, or it can come to you in a dream. It is up to you when you get the quest in the shop, specify how you want to recieve the quest and an admin or moderator will contact you with further instructions to begin. The quests for each wolf varies to some degree, and more so depending on your chosen ability. It will consist of a certain number of completed threads that may require an event or risk event either played or posted by an admin or moderator. At the end of the quest you will recieve your ability. More details will be provided in the instructions you will recieve as the details vary. There are also mini-quests to strengthen your ability. These will come to you the same way after getting them from the shop. The second type of quest is to find the hidden board. Everyone who finds it can post there as they wish. Maybe there is something hidden in this secret place, or maybe it is nothing. Whatever happens in this secret land stays in the secret land between the characters who have found it and may return as often as they wish. The quest for this adventure will come to your character in a dream or through a rumor and your character will complete a certain number of threads at certain places depending on their starting location. In each thread there will be a clue as to which board to go to in order to find the next clue. When all the clues are discovered, you will be able to see the board. You may take as long as you wish to complete any of the quests.
Abilities
When you complete your quest for an ability, you can pick any ability from the list. Each ability has a different price in the shop so be sure to check it out! See below for the list of abilities, how the ability changes after you strengthen it up following an ability mini-quest, and their limitations.
Ability |
Capability |
Limitations and Side Effects |
After the Mini-Quest |
Healing |
Your character can heal without the need of any herbs! This is limited to non-lifethreatening injuries such as gashes and sprains. Healing includes illnesses and life-threatening illnesses. Not only that but the likelihood of catching an illness is 50% less than any other character. |
You can not heal your own illnesses or injuries without herbs. You can not heal injuries beyond a spain or moderate wound. Healing is extremely taxing. Your character cannot heal multiple characters in a single thread and will experience fatigue for the rest of the thread and depending on the severity of the injury or illness is the severity of their fatigue. |
You can now heal some severe wounds and broken bones. It is possible you could save someone from life-threatening injuries depending on their severity. It is unlikely that they will die from infection in your care, but bleeding too much is still a problem. You can also heal minor illnesses and injuries for yourself. |
Invisibility |
Your character can now make themselves invisible to the eyes. |
You can only be invisible if they are standing still. Others can see still smell, and touch you. There is also a time limit of one hour. |
There is no more time limit on how long this ability can last as long as you are standing still or walking very slowly. If you run, you can only maintain invisibility for one post. In a fight this is for one round. |
Soul Link |
Your character can bond with their familiar or another character of any species. To link to another species both must have soul link, or this will be one-sided. The character with the soul link ability can tell anyone anything through telepathy, but cannot hear a response. If connected to a familiar, it can go both ways. This is also common in mates. Since mates and offspring share a special bond, the communication can go both ways with the soul bond individual. |
You can only link to one other animal. This bond lasts until one of the two die. Once one dies, the other cannot link to another. This can get tiring! It can only be used to contact one other character or the linked soul once per thread. |
Now it goes both ways! You and the one you linked your soul to can communicate telepathically to each other. Both of you do not need the ability. However, only the character with the ability is now able to continue to communicate with any other character in their region (North, South, East, West) one at a time using this method. As an added bonus, the soul linked characters can also heal each others illnesses through physical touch and can see a short flash of a blurry image of what the other sees. |
Heightened Senses |
All of your senses are stronger! If another character is hiding somewhere in that thread, you can see them unless they are invisible. If they are invisible, you can hear them or smell them well enough to know a relative location. Tracking prey and other wolves is easy too! |
This does not mean you know where everyone is at all times. To track someone you need to know what they smell like, which means having to of met them before or know the pack scent they carry. The ability is limited to only extending on an area/board. |
The area your character can smell now extends to a region (North, South, East, West). |
Immunity |
You are immuned to all abilites. Those with heightened senses can not detect or find you. You can see invisible characters, blood crave does not work around you, you cannot have your aura read, etc. You cannot be healed by a healer without herbs. |
You are not immuned to abilities which have no direct effect to your character. |
Now, you are not only immuned to abilities, but some do not even work when these characters are around you. The abilites that are nullified around your character include astral projection, manipulate weather, telekinesis, imprint, and guardianship. |
Sight |
When looking into still water or dreaming, you are able to see any current events or events of the past. This is limited to 1 to 2 times per month in the real world depending on the scale of the vision. Your character can see multiple things in one sitting, but that is limited to 2 seperate events and instead of seeing the entire event, only half of what happened can be seen. |
This is a very taxing ability. After using it your character will be fatigued. If used more than once your character will faint afterwards. |
If using the sight more than once in a sitting, your character can see the entire event. Your character can now also use the ability 2 to 3 times per month depending on the scale of the event. |
Imprint |
An item or track touched by your character can tell whoever touches it a story or a message in their mind. The length of it is unlimited. |
Anyone who touches the item or track can hear the message in their mind. |
Now, only the character intended to hear the story or message will be able to when they touch the item or track it is on. |
Manipulate Weather |
Your character is capable of manipulating wind, bringing clouds over their heads, and causing rain in the area that they are in. Strong gusts of winds are capable of stinging eyes, slowing movements, and slinging around plants and forest underbrush. Similar things can be done with this, so be creative! |
This is incredibly taxing. Your character can only do one type of manipulation at a time, either wind or rain for example. This ability can only be used twice a month. To exceed this limit hunting or a healer is required and any Life Points that would be gained are used as energy to use the ability again. |
Your ability is even stronger now. Your character can use two types of manipulation at one time and create winds that form small tornadoes no more than 6 feet tall from their whirlwinds. They can cause lighting to strike, but only pick a general area. They can control thunder, hail, and even snow, but only effects the thread they are in as before. If only one manipulation is used, they can even effect everyone on the board they are on. |
Aura Reading |
All emotions are easy to read with this ability. No one can hide sadness, fear, hatred, or even love. It gives off a color around them which can be interpreted as an emotion. However, only one emotion can be determined at a time. Memories can also be read using an aura reading. |
This is not something a character finds tiring. The only limit is that they can only read the Aura of someone in the same genus as themselves. A wolf can read the aura of any canine, but not felines. |
Most emotions can now be detected and with enough practice some of the other characters' intentions may also be determined based upon their aura. It is almost as if you could predict their next move, but be warned for this could also be used against you! |
Telekinesis |
Small items can be moved with only your mind. Leaves, stones, small plants can even be ripped from their roots and slung with incredible force. Any small inanimate object can be lifted and even carried along with you! What a great set of extra paws! |
The limit of traveling while using the ability is only within the same region such as the North or South, not between regions. Only five objects can be picked up at once. |
Your character can now even pick up someone living. This is limited to 100lbs and can only be lifted for a few minutes before having to be put, or thrown back down. Your character can only lift something over 20lbs twice per thread and something over 50lbs once per thread. The number of objects capable of being lifted at once is increased to 10. |
Astral Projection |
When being still, you can send your soul to another location. It is not tangable and cannot be touched or heard. Your soul can be seen by everyone around. You can project your soul anywhere on spiritus that you have previously visited physically. |
During astral projection, your physical body cannot move. It is as if it is asleep. Your character is completely vulnerable to anyone or anything during this time. It is best to have someone watch your body while projecting, or stay somewhere safe and hidden (if possible). Your character can only project to one place per thread. |
Now you can be heard! Not only that, but to visit a place you not only have to of been there physically. If someone you know on a deep level is there, you can project yourself to their location, but this is only briefly. It is only for the duration of one post in the thread you are projecting yourself into. |
Blood Crave |
This may be more of a curse than a blessing. Something of your choosing is your character's trigger for this ability. When triggered your character gets a surge of prowess, and a blinding rage consumes them. In battle they get a second full dodge with no penalty, non-lethal injuries recieved while in this state are healed in 24 hours, injuries are not felt as severely during the fight, and their is increase to their strength. This gives them +2 in their attack during fights and capable of dealing more severe injuries to others. These injuries will be determined by the judge at the end of the fight. |
They will be hostile and attack anyone and everyone on that thread, even a loved one. Anyone who does not leave or flee will be engaged in a fight. The character with blood crave can fight multiple wolves in a single thread. This ability is extremely taxing. After using it, the character passes out if they attacked more than one character. It can only be used once a month in real time. |
Some control is now possible. While your character cannot be kind to loved ones, he/she now has enough control not to attack everyone on the thread which could also put their own life at risk. No one can go on forever. |
Guardianship |
The ability of protection. Who can create a shield completely surrounding you and those standing right next to you. Even as you move, you can hold the shield up, but only in a small area around yourself. |
It can only be held up for 3 posts and used once per thread. |
The duration of the shield has now increased to 5 posts and can extended to characters not beside you. You can shield anyone in the same thread as you, even if they are not standing next to you. There is no limit to how many characters you can shield. |
Coming soon: Paying Life Points to exceed limitations on abilities
What are Life Points?
Life Points or LP for short, is the currency used on Spiritus. You use the Life points you earned to get things from the shop. You can earn Life Points by posting. You earn 5 LP per in character post, and 10 LP per every started thread in character. You can find more ways to earn Life Points in the Update Account thread.
The Flora
This is not a complete guide. Other herbs can be found, but these are the main ones used for medical purposes and for their poisonous properties.
Plant | Uses | Side Effects | Location |
Yarrow
| Reduce Inflammation and can be used to detoxify | Can be dangerous to pregnant and nursing mothers. Can cause allergy like symptoms which vary. | Temperate regions |
Elderberry
| Reduces cold symptoms | May cause nausea and vomitting. This cannot be taken for an extended period of time. | Widespread |
Goldenseal
| Anticeptic for wounds, also helps fight against infectious diseases. | May cause brain damage for pups. | Forested areas in the eastern regions. |
Echinacea
| Strengthens the body's immune system. Great to give to weak pups. | May cause anxiety, nervousness, fatigue, dry mouth, dry throat, dizziness, or bad taste in mouth. | Found in open fields and open wooded areas. |
Boneset
| Remedy for cold and fevers, as well as muscle pain reliever. | May cause nausea and vomitting. Overdose can be fatal. | Valleys and fields |
Dandelion
| Increases appetite and eases digrestive problems. Can also be applied to help bruising, joint pains, and inflamation. | No known side effects! | Common in fields and meadows, but can be found in most other places. |
Trillium
| Keeps wounds clean and protect from infections. | The more it is used, the weaker its effects. | Found in humid, woodlands. |
Watercress
| Helps with life expectancy, good source of nutrition for those who are malnourished, and strength for pups. | Should be taken slowly in small doses. Large amounts can be fatal. | Swamps, glades, marshes, and other similar places. |
Some non-medical plants including some for poisons and other purposes.
Plant | Uses | Side Effects | Location |
Ayahuasca
| Mild hallucinations and intense visionary experiences. | May experience vomitting. | Dry habitats. |
Kava
| Mild euphoria and promotes relaxation. | Most experience headaches as the effects wear off. | Woodlands |
Foxglove Leaves
| Used for poisons. | Causes mental confusion and irregular heart beat. If enough is ingested it can be fatal. | Woodlands and mountain slopes. |
Jimson Weed
| Used for poisons and spiritual experiences. | Small amounts cause hallucinations, abnormal thirst, and other distorted sight effects. Higher doeses cause delirium, incoherence and coma. Can be fatal. | Found in open fields and open wooded areas. |
Lily-of-the-Valley
| Used for poisons. | Irregular heart beat and pulse, usually accompanied by digestive upset and mental confusion. | Northern, wooded areas. |
Wolfsbane
| Used for poisons and as a sedative. | Small amounts can induce sedation by promoting relaxation to a strong enough sedation to be "sleeping". Large amounts are fatal. | Mountain areas. |
Angel's Trumpet
| Used for euphoria and poisons. | Causes feeling of euphoria, hallucinations, and not being aware of one's actions while being conscious. | Southern, warm areas. |
Some other fauna that can be used on the wildlife account as prey or predators. NPC wildlife that can also be roleplayed as characters can also be used such as cougars and bears. Small animals are excluded from the list because they can be played in your individual roleplay posts such as various rabbit species, hares, fish, song birds, and various rodent species. Level of difficulty of a species determines who can bring it down and how many individuals it takes. A single fox or coyote for example can only bring down an easy difficulty animal or a sick/young medium difficult individual. Multiple foxes or coyotes can take down a healthy medium individual, but never a challenging level of difficulty. The challenging level is primarily hunted by multiple wolves and cougars. It requires at least 2-3 wolves to take down a healthy medium difficulty animal. Only one if it is sick or young. It takes at least 4 wolves to take down a healthy challenging animal. These are only some examples.
Animal | Difficulty | Success Rate | Location |
White-tailed Deer
| Medium-Challenging | High | Common throughout the East and South regions as well as the ruins. Uncommon in Arcane thicket and Sunrise cliffs. Rare in the Evergreen forest. |
Mule Deer
| Medium | High | Common throughout the West region. Uncommon in the Evergreen forest. |
Elk
| Challenging | Moderate | Common in the West region. Uncommon in the Evergreen forest, Withren Mountains, and Star-crypt Valley. Rare in the Tangled forest, Cloud forest, and Sky's reach. |
Moose
| Challenging | Moderate | Uncommon in the all of the North region except the Barren fields and Arctic Realm where they are rare. Rare in Withren Mountains, Star-crypt valley, and tangled forest. |
Caribou
| Medium | Low | Common in the South, East, and West regions. Also common in the ruins. |
Bison
| Challenging | Low | Uncommon in the West region. |
Mountain Goat
| Medium | Low | Common in the Kamaski Mountains. Uncommon in the Alpine meadow, Withren Mountains, and Star-crypt Valley. |
Skunk
| Easy | High | Common throughout, but not found in the North region. |
Badger
| Easy | Moderate | Uncommon in the West region. |
Musk Ox
| Chellenging | Low | Uncommon in the North region, except the Evergreen forest. |
Turkey
| Medium | High | Common in the South and East regions. Uncommon in the west region and the ruins. |
Fighting Basics
There are many different types of fighting and many different reasons why your characters may fight. A fight for dominance is one type. Wolves often have short squirmishes over who is dominant over the other. A challenge fight is a typically a fight for a rank or defend a rank in a pack or group. A death match is a battle to the death, where one character dies at the end. This type of fight must be approved by both players. There are friendly fights and practice fights as well! Even fighting to take a prisoner, for war, or force-breeding as well. A judge will decide who wins any fights. The judge is any approved member on the site, not always a staff member. If you want someone else to judge the fight for any reason, you can request someone else to do so by PMing a staff member. Some good tips for fighting is to read over other fights and see how they were judged or ask someone with experience for help if you need it!
Fighting Regulations
-There will be no power-playing or god-moding. The first time will be a warning and will require the fight post to be corrected before continuing. The second offense will result in an automatic loss.
-Fighting is turn based and further on this page are guidelines you can post on the bottom of your fight post to help keep it organized and clear.
-Any character can be stolen, especially if they are under 1 year of age. So mothers keep an eye on your babies! All it takes is a fight victory to capture another character.
-You have 72 hours to respond to a fight thread. If you do not respond in the allotted time, and have not posted an absence notice, you loose the fight. The only exception is approval for extended time by the other player(s) in the battle.
-When a fight has concluded, post in the update account thread. Whether the fight has defaulted due to too much time passing, or it needs judging.
-All fights for dominance and rank are only between two characters.
-A war fight, other than when declared by packs, is when 4 or more pack wolves on a sigle thread are fighting. Defaulting on a war fight can result in being maimed. The same rules apply to raids, however, you only have 48 hours to respond to a pack raid before defaulting. It will be up to the judge if the raid is successful or not depending on the realism of the battles and the number of wolves.
-If the fight is between more than 2 characters, there is a 10 round limit.
-All characters must wait at least one week before fighting again. If there are serious injuries the time may be extended. There is a wait period of at least 2 weeks before any rank or pack challenges can be made.
-Your character does not have to fight. Be warned, if you accept the fight you could be suceptible to maiming or worse. As an alternative, your character can make a flee attempt. Flee attempts are always successful except in cases for being stolen if they are under 1 year of age and fights for dominance. In this case they would make a flee attempt. This would consist of two rounds where they counter their opponents attack and try to flee. At the end of the two rounds it will be determined if the wolf successfully flees or not.
-Smaller characters also have to make a flee attempt from larger ones. For example a wolf trying to escape a cougar, or a fox escaping from a wolf.
Attacking
Attacks are done in turns. An attack can be your character's counter and their intial attack. A counter attack is their response to being attacked. It can include evading a front on attack to their throat and letting the other character bite some place else on their body. While making a counter attack, you make your offensive attack, leaving the counter attack as the defensive move. While your character "counters" their opponents attack by moving their body for example can also be in the process of attacking. Two attacks can be done if they are done simultaniously, not one after the other. Be realistic when making multiple attacks in a single post.
Do not use if, then statements when fighting. If he does this then this happens. This often leads to power-playing and confusion.
Taking Damage
Use realism. If your character is less experienced than his/her opponent, then show it. If they are smaller, they will likely be at a disadvantage. Be sure to state it somewhere. Same with age, if it is an older wolf they will tire quickly. Younger wolves may have more energy to handle longer fights, but are often more inexperienced and make mistakes.
You only get one full dodge to use, which allows you to completely evade any injuries without any penalty. Other than that, every attack will cause some damage. Show the appropriate amount of damage depending on the attack and your attacker. Also show the effects of the injury sustained throughout the fight and how it effects the fight. Some scratches may only sting, while other wounds hurt more. Getting hit in a sensitve area may cause weakness while getting attacked in other areas may give you an adrenaline rush!
You are required to state all injuries before the fight occurred and injuries sustained during the fight in each post. Preferrably it is easier for the judges to also see the fighting guide at the bottom of your post which should also include all injuries, but that is optional.
Using Abilities
You are allowed to use your ability during a fight as long as you do not exceed its limits. If you do exceed the ability's limits it will be seen as power-playing. Also be warned that not all characters will view your use of an ability during a battle ethical. Perhaps that is part of the fun though!
Predetermined Fights
These are fights where the victor and the defeated are already decided before the fight even begins. These are often used for plot reasons. Predetermined fights do not need to be judged, but you will still need to add it to the update account thread so that it can be recorded. This fight is purely between the two players and what happens in this thread is up to them as long as both players agree to it. There will be no external intervention unless requested.
Judging System
There is a judging rubric for the judge to fill out and post on your fight thread. The fighting rubric is posted below.
ATTACK
+Realistic attack(s) and/or counter attack(s) that were clearly written throughout the fight +5
+Realistic attack(s) and/or counter attack(s) that were fairly written throughout the fight +4
+Semi-realistic attack(s) and/or counter attack(s) that were clearly written throughout the fight +3
+Semi-realistic attack(s) and/or counter attack(s) that were fairly written throughout the fight +2
+Unrealistic attack(s) and/or counter attack(s) +1
+Bonus Point! This point is awarded to the character who seems to have the upper-hand, the clever moves, etc.
+Bonus Point! This point is awarded to the character who has the upper-hand at the end of the fight.
DEFENSES
+Displayed excellent defenses that were reset in every post +3
+Displayed good defenses that were reset in all or most posts +2
+Displayed decent defenses that were reset in few posts +1
TAKING DAMAGE
+Took realistic damage and properly displayed the effects of the damage +5
+Took realistic damage and somewhat displayed the effects of the damage +4
+Took semi-realistic damage and properly displayed the effects of the damage +3
+Took semi-realistic damage and somewhat displayed the effects of the damage +2
+Took semi-realistic damage and did not display the effects of the damage +1
+Took unrealistic damage +0
DODGE
+Unused full dodge +1
OTHER FACTORS
+Experience! For every 3 fights won is +1 For every 5 completed fights is +1
+Homelands, for the player with the advantage of home territory +1
+Health (has recently hunted, not been in any recent battles, recently had pups, time of year, etc.) +1-3
+In prime years, for wolves this is 3-5 years +1
+Size, if you use your character's size incorrectly such as a lithe wolf being able to easily overpower a burly wolf, that is -1
+Other context advantages +1 Applicable only if necessary.
Fighting Post Guidelines
Character 1 Vs Character 2
Round x of x
Attacks:
Defenses:
Injuries:
Dodge: Unused or used?
Size: Height, weight, and body type
Other Factors: Experience? Age advantage? Homeland? Health? Anything you think should be added.
So you want some puppies?
-Breeding can occur year round.
-When and where it occurs can influence the number of pups your characters produce. If you characters breed outside of your species breeding season, for wolves late winter, then there is a 50% probability that you will produce a smaller litter. The same is true for loners.
-Your wolves do not need to be mates to breed, although if they are not, there is a 50% chance you will not produce pups. If having pups is part of the plot and without a mate you can either try again, or contact admin with your plot idea for the possibility of having the 50% probability dropped.
-There is no thread number requirement for your characters to breed, but it is encouraged that you have at least three threads, especially if your characters are mates. This is subject to change later.
-A conception thread is required, but can skip over any graphic scenes. This is to confirm that they have made an attempt to concieve. If you choose to include graphic scenes be sure to label it with an M in the title or description to warn others of the content.
-After the conception thread is complete, fill out the breeding form here.
-After the application is complete and posted, a staff member will randomly select the number of pups your characters will have, their appeareances (unless you got a custom litter or pup from the shop), and any illness/deformities they may or may not have.
Let's do some hunting!
-Hunting is a great way to keep your wolf in keen shape and help pack bonding. Completing hunts is also an additional way to earn Life Points!
-Anyone is allowed to use the prey account. You must ask a staff member for the password to use it.
-You may only use accepted prey species listed in the flora and fauna guide.
-All small species such as rabbits, mice, birds, etc. may be played without the use of the prey account, but while it does count as keeping your would in excellent conidtion, it does not earn you Life Points.
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